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About Interactive Waste

Interactive Waste is a collaborative research project exploring how interactive textiles could be designed and made more sustainably.

Interactive textiles bring together materials and practices from different worlds — textiles, electronics, design and technology. But what happens to these materials when an interactive textile reaches the end of its life? How can we reduce waste, make better use of existing materials and rethink the way we design and make?

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Interactive Waste explores these questions through hands-on experimentation, collaboration and making. The project brings together researchers and makers to investigate the materials, processes and decisions that go into interactive textile work, and to explore how they might be approached differently.
 

Get involved!

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Interactive Waste is an open and ongoing conversation, and you can contribute.

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You can upload your recipe directly into the collection or download your own Interactive Waste Recipe Card and use it to unpick an interactive textile project, object or experiment. Record the materials and components you used, consider where waste occurs, and explore possibilities for reuse, repair or more sustainable alternatives.

 

Your recipe can become part of the growing collection of ideas and experiences gathered through the project.

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The Project

Exploring waste through making

Interactive Waste began with a simple question: how can we make interactive textiles more sustainable?

Interactive textiles combine textiles with electronic and digital technologies. They can incorporate conductive threads and fabrics, sensors, LEDs, microcontrollers, batteries and other components into textile structures. This creates exciting opportunities for new forms of creative practice, but also introduces a complex waste problem.

At the end of their useful life, interactive textiles can be difficult to dismantle and recycle. Different materials may be stitched, knitted, woven or otherwise integrated together, making it difficult to separate them. Electronic components can also be difficult to reuse or recover, while the textile materials themselves may have limited options for recycling.

Interactive Waste set out to look more closely at this challenge, not simply by asking how interactive textiles might become more sustainable, but by exploring the question through the act of making itself.

Unpicking interactive textiles

Led by researchers and makers Sara Nevay and Lucy Robertson, with Chris Lim, the project brought together people working across interactive textiles, design, technology and sustainability.

The research took a practical, collaborative approach. During workshops, participants brought examples of their own interactive textile work and began by taking them apart. They examined the materials, components and construction methods involved, documenting the different 'ingredients' that made up each piece.

This process of unpicking became an important part of the research. By understanding what goes into an interactive textile, participants could begin to consider where waste is generated, what might be reused and where alternative approaches might be possible.

The project developed a series of Recipe Cards and deconstruction worksheets to help makers record these materials and processes. The recipe became a way of looking at an interactive textile not simply as a finished object, but as a combination of materials, components, decisions and processes.

From deconstruction to reimagination

Having taken their work apart, participants were encouraged to think about how it could be made differently.

Working with reclaimed textiles, waste materials and recovered conductive components, they experimented with alternative materials and approaches. The workshops created opportunities to explore questions around reuse, recycling, durability, repair, post-consumer waste and the lifecycle of materials.

The process also demonstrated that there is no single definition of waste or sustainability within interactive textile practice. Different makers brought different priorities and perspectives. For some, the focus was on materials and reuse; for others, electronic components, energy, durability or the social aspects of sustainable practice became more important.

Rather than producing one definitive solution, Interactive Waste created a space to explore these different perspectives through discussion and making.

Building a community

One of the important outcomes of the project has been the community that has developed around these conversations.
Interactive Waste has connected researchers and makers who are interested in finding new ways of working and has encouraged participants to question established practices and experiment within their own work.

The project is therefore not intended to be a finished answer to the problem of sustainable interactive textiles. Instead, it is a starting point for continued experimentation, discussion and collaboration.

The Recipe Card is part of that process. By completing and sharing your own recipe, you can contribute your experience to the growing collection of knowledge around interactive textiles and sustainability.

What goes into an interactive textile? What happens when we take it apart? And how might we make it differently?

Interactive Waste invites you to explore these questions with us.

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Sara Nevay

Sara Nevay is Programme Director for BSc Product Design at Duncan of Jordanstone College of Art, University of Dundee. A design educator, researcher and designer with a background in soft products, textiles, and e-textiles as well as service and participatory design, Sara’s research focuses on co-creating soft technologies and tactile-digital artefacts to support various facets of health and wellbeing, including environment and product life cycles. Sara is PI for the project ‘Interactive Waste’ which explores issues of waste and sustainability in the field of interactive textiles.

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Lucy Robertson

Lucy Robertson is an Assistant Professor at Heriot-Watt School of Textile Design (SoTD) with a background in textile design, marketing and entrepreneurship based at the School of Textiles and Design in the Scottish Borders. As Global Programme Director of Studies - PGT Lucy teaches and supervises across UG-PGR design disciplines. Her research explores the facilitation of creative workshops for wellbeing, utilising e-textiles and waste materials to understand how technology and waste can be used as a resource to create and repair products. Her research interests are in speculative design, interactive/e-textiles, craft, regenerative design, design for health and wellbeing and education.

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Chris Lim

Chris Lim is a researcher, designer and educator. He works with industry, statutory and third sector organisations and on UK Research and Innovation funded projects that are health, care and wellbeing related. His research is focused on the use of creative practices and human centred approaches to explore, research, envision possible futures and create design-led responses that promote health and wellbeing.

DJCAD x HW Research Team

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We would like to extend our heartfelt thanks to our project collaborators, whose invaluable contributions made this research possible. Their expertise and dedication have been instrumental in shaping our findings. We encourage all site visitors to engage with them and explore their work, as their insights and passion continue to inspire innovation in our field.

Project Collaborators

Eléni Economidou

Eléni Economidou is a postdoctoral design researcher at Aarhus University. Trained as an architect and industrial designer, her practice moves between the representational and open-ended material engagement as the main modes of inquiry. Grounded in embodiment, affordances, and placemaking theories, she developed several indefinitely deployed design cases for human-building interaction, using participatory and constructive design research. Currently, she investigates minimal sociality and aesthetics in shape-changing artefact-inspired robots. Her work extends into electronic felted textiles for mental wellbeing, sustainability, and bodily interaction, towards a slower way of meaningfully crafting and experiencing digital technologies.

Emilie
Giles

Emilie Giles comes from a background of maker culture and previously running co-running Codesign (a creative technology education company based in Hackney, East London) her research explores how people who are at risk of being excluded from this area can be empowered and be the creators or their own technology, rather than just having things made for them. She is also interested in how e-textile sensors can be used for performative purposes such as storytelling, as a way to enrich and make interactive, traditional narrative mediums.

Lucie Hernandez

Lucie Hernandez is an artist researcher developing tools and technologies to encourage more responsible, sustainable approaches to textiles and clothing. Her research focuses on craft processes, material qualities, reuse and repair skills to facilitate projects that explore new human-material relations.

Magdalena Kohler

Magdalena Kohler is a research assistant at the Berlin University of the Arts, working on the EU project STELEC, with a focus on sustainability and recycling processes of e-textiles. She has a background in fashion design and is currently pursuing a PhD at the Technical University Chemnitz, researching the wool fibre cycle for clothing textiles from a holistic view. In her work, she analyses the sorting, cutting, and tearing process of post-consumer textile waste, with the goal to improve recovery procedures for mixed fibre waste from knitted textiles. Her interdisciplinary approach to design and technology is crucial in her work.

Sophia Murden

Sophia Murden is a Research Associate in the School of Textiles and Design at Heriot Watt University. She has a background in sustainability and ethics in fashion and textiles, with a particular interest in improving quality and reducing waste throughout the lifecycle of products. Her current research blends creativity with materials testing and data collection to create better products and processes for people in the healthcare ecosystem.

Skye Sutherland

Skye Sutherland is a community-centred designer focused on enhancing health and well-being through creative, inclusive practices. Her work often blends traditional design practice with digital technology, fostering exploration and growth. She's dedicated to driving social impact and environmental justice through innovative design solutions that empower and connect diverse communities.

Naitian Zhang

Naitian Zhang is an interdisciplinary practitioner and PhD candidate at the University of Edinburgh, researching the intersection of tactile interfaces, spatial computing, and interactive performance. Her previous art practice spans human–machine/robot interaction, mechanical installation art, and computational art. Her current practice develops shape-changing interfaces through soft robotic fabrication and interactive textiles. Through research-through-design, she is exploring wearable tactile interfaces and IoT systems, and their potential to reshape embodied perception and relational encounters within virtual space.

Wei
Wang 

Wei Wang is a PhD candidate in Design at Politecnico di Milano, Italy. She holds a Master’s degree in Design and her current research focuses on sustainable innovation in e-clothing system design, with a particular emphasis on smart sportswear applications. Her work includes the development of eco-design workshops and toolkits for the fashion-tech field.

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